| Hunter Games v1.0.2 Delays |
|
|
|
| Written by evol | |||||||||||||||||||||||||||||||||||
| Monday, 23 March 2009 22:58 | |||||||||||||||||||||||||||||||||||
|
Sadly, I was not able to release the 1.0.2 update to the Hunter Games mod yesterday, as I had planned to. I whipped up a new server instance on our physical server, and quickly had it populated with 8 players, running the new plugin. There are currently two definite show stoppers. 1. In the new HOT LAVA mode, there is a strange spawning bug that I cannot reproduce on my local server at home. People are respawning to ghost mode very soon after dying, but it's supposed to take 99 seconds (because if you make it to the survivors or burn up, you shouldn't be able to respawn at all. You have to wait for the next race). 2. The new "hit in mid-air" feature is causing users to lag. I'll skip the specifics to keep this post short and readable. The short explanation is that waaaay too many weapon_fire events fire, and the number of calculations being done is off the charts. I know what I plan to do to solve it, but it will require users to bind a key to "hg_air_attack". This will be the key you hit when you want to try to tag someone in the air. Primary and Secondary Fire buttons will not work for air-attacks any longer. I am hopeful that I can get these sorted out this week. Stay tuned for more updates. Sorry for the delays.
-EVOL
Only registered users can write comments!
Powered by !JoomlaComment 3.26
3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved." |
|||||||||||||||||||||||||||||||||||


